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Soon when Paz regains consciousness, gets on her feet and opens the door of the helicopter, telling Snake that there was a second bomb implanted in her. After successfully removing the bomb, Big Boss continues on his way back to mother base, only to discover it is being attacked by an unknown enemy force that used the nuclear inspection as a smokescreen to enter mother base.Īfter rescuing a few men and his second in command, Kazuhira Miller, Snake retreats from the now destroyed mother base. After rescuing Chico and Paz, Big Boss then heads back to Mother Base, soon he discovers that Paz has a bomb implanted in her and orders the medic on board to remove it. Let's take a look back at Metal Gear Solid Ground Zeroes.
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It’s the story of a legendary soldier building a private army to track down a villain and save the world from his secret weapon. What's a great metal gear game without its story. For this reason, i would recommend reading up a little on Metal Gear Solid 3, Peace Walker, and Ground Zeroes at the very least to get some sort of understanding as to where the story is at. To newcomers, the plot of The Phantom Pain may come across as a little tangled and confusing. Yeh it still contain spoilers but it added a nice little touch to the blog). (This part of the blog is clearly optional, i added it if someone was interested to know about the story. Challenges, side missions, completing every task in every misson, finding every animals, getting the best staff members so much stuff to do. There is so much content in the game, you could put hours and hours and still you won't 100% the game. I got the game somewhere near the end of 2015 (yeh i got it pretty late) and I've put nearly 200 hours in the game and i don't regret a second of it. I've played so many other stealth games but this one was special for many reasons. Metal gear solid 1 was one of the first game I've played and I've been a fan of the franchise and the stealth genre since then. I remember when i got into gaming when i was 5. The Phantom Pain serves as a sort of missing link between those two games, an opportunity to learn how Big Boss transformed from a sympathetic hero to an iconic villain. Set between the events of 2010's Metal Gear Solid Peace Walker and the original Metal Gear, the 1987 stealth game in which Big Boss plays the role of chief antagonist. It's the ninth installment in the franchise, released on Septemfor PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox one. Paz Humming: A tape that calms escaped Mother Base Soldiers so they’re easier to capture.Metal Gear Solid 5 is an open world stealth game developed by kojima production. The Soldier With A Stomachache: There’s a tape of a soldier with an.upset stomach (an obvious Johnny reference) that, when played, allows Snake to hide in bathrooms without fear of discovery.Įnemy Eliminated That: Can end the "Combat Alert" state when played while out of sight. These tapes can make it easier to approach wild animals or they can scare away enemy soldiers.
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It's a real mixed bag in terms of tone. But, in MGS5, some of these tapes can actually be used in the field! Just to name a few examples:Īnimal Noise Tapes: A variety of different tapes of different animal noises, depending on which is played. These tell the horrifying story behind Paz and Chico's treatment under Skull Face, and they also talk about how Snake still believes in Santa Claus. There are a million different things to collect in Phantom Pain, but the collectibles that have the most narrative impact are the Cassette Tapes. There truly are many, many ways that the AI in Phantom Pain adapts to the style of the player in what the game calls the “Revenge System.” The biggest mistake players make in their first playthrough of Phantom Pain is not adapting to the AI's adaptation. Players who use any form of smoke/sleep gas will find that enemies with gas masks show up to ruin their day. Players who nail the sneaking around aspects of MGS5 will find that bases start installing more cameras, mines, and even decoys the longer they go unnoticed Players who focus on headshots will find that soldiers start popping up with helmets on more often The best example is the reactive AI in Phantom Pain, which actively keeps track of the players most commonly used methods, and adapts accordingly: It's part of the reason why even the first game still holds up to this day. MGS5 is no different, but a lot of these systems actually apply to gameplay this time around.
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Kojima's games are always chock full of insanely neat yet massively unnecessary systems such as the melting ice cubs all the way back with Metal Gear Solid 2.